5v5 flag
Build a 5v5 Flag Football Playbook
Five players, one snap and about three seconds — a 5v5 flag football playbook has to be precise. Football Playbook opens with a center, quarterback and three receivers already aligned, so you're drawing the concept in seconds instead of building a formation from an empty field.
- Center, QB, X, Y and Z aligned by default
- Pre-snap motion that runs before the snap
- Handoffs, laterals and drawn screens
- Wristbands and a sideline Game Mode
Free to start · No account required
Six 5v5 concepts, drawn in the editor
Live diagrams from the same engine the designer uses. Every one of these is about two minutes of drawing.
Corner over hitch on the same side; the Z's depth is what makes the pick honest.
Motion resets the strength; the Y sits in the vacated flat against zone.
A real exchange: the two players have to meet before the ball changes hands.
Both outside receivers clear; the center releases late into the space they left.
The Y sets in front of the catch point — drawn as a screen, not a route.
Two crossers at the same depth; the target comes off whichever defender trails.
Formation
Five players, and every one of them matters
Move the center's split, put the Y in the slot, stack the X behind the Z — the whole alignment is draggable, and the play saves the way you set it.
Rename any player to your own terminology. If your team calls the third receiver "H", the diagram says H.
Corner over hitch on the same side; the Z's depth is what makes the pick honest.
Motion & exchanges
Motion that arrives on time, handoffs that actually happen
Motion is drawn separately and runs before the snap during playback, so you can see whether your Y gets across in time. Handoffs are physical: the two players have to be within reach at the exchange point, and a lateral can't travel forward. Press play and the whole thing runs on one clock.
Wristbands
Twenty-four 5v5 calls on one band
Five-player diagrams are the cleanest thing you can print at wristband size. Number your plays, fill the front and two inside panels, and call by number all game.

Football Playbook
Organize
Your install, your order
Keep a base playbook, a red zone playbook and a blitz-beater set. Tag plays by down, field position and intent so the right calls surface, and archive last season's install without deleting it.
Trips Right — Smash
5v5
Mesh Concept
6v6
Goal Line Slant
5v5
Flood Right
7v7
Game Mode
Run the 5v5 book from your tablet
One big diagram at a time, oversized navigation, starred quick calls and a compact scoreboard — read-only, so nothing changes mid-drive.
Trips Right — Smash
Mesh Concept
Goal Line Slant
What 5v5 coaches lean on
Center as a receiver
Draw the center's release like any other route — the slip is still the best goal line call in 5v5.
Primary read marked
Highlight the intended target so your quarterback learns a progression.
Defense on the diagram
Add a rusher and a coverage shell to show what the concept is beating.
Mirror a play
Flip a concept to the other side instead of redrawing it.
Share with your staff
Link a single play or share the whole playbook with a team workspace.
Publish to Discover
Post a 5v5 concept and see how other coaches adapt it.
5v5 flag football playbook questions
- What positions are in a 5v5 flag football play?
- A center to snap it, a quarterback, and three eligible receivers — usually labeled X, Y and Z. Football Playbook opens 5v5 with exactly that alignment, and the center becomes a live receiver the moment he releases.
- How many plays does a 5v5 team need?
- Eight to twelve is plenty for a season: two or three base concepts, a motion variant of each, a couple of goal line calls and something that beats a rush. Depth comes from running the same picture from different alignments, not from volume.
- Can I draw pre-snap motion?
- Yes. Motion is drawn as its own path and runs before the snap in playback, so you can see whether your Y actually arrives before the ball moves — the mistake that kills most motion plays at this level.
- Can I draw handoffs and laterals in 5v5?
- Yes, and they behave like real exchanges. A handoff requires the two players to be physically close at the exchange point, and a lateral must not travel forward, so you can't accidentally draw an illegal or impossible play.
- How do screens work without blocking?
- Most 5v5 leagues limit contact, so screens are drawn as positioning: a player takes a path in front of the ball carrier and the assignment ends in a bar rather than an arrow. Check your league's rules on screening — the tool draws what you tell it to.
- Can I set the primary read for my quarterback?
- Yes. Mark the target on a concept and it's highlighted on the diagram, so your quarterback is learning a progression rather than memorizing pictures.
- Can I print 5v5 plays on wristbands?
- Yes. Drop plays into numbered slots and print a booklet of up to 24 calls across three panels. Five-player diagrams stay very readable at wristband size.
- Is there a way to run my 5v5 playbook during a game?
- Game Mode shows one playbook at a time on a tablet in read-only form: big diagram, big next and previous buttons, your starred quick calls and a scoreboard.
Open the 5v5 designer
Center, quarterback and three receivers are already on the field. Draw your first concept now.