FP

5v5 flag

Build a 5v5 Flag Football Playbook

Five players, one snap and about three seconds — a 5v5 flag football playbook has to be precise. Football Playbook opens with a center, quarterback and three receivers already aligned, so you're drawing the concept in seconds instead of building a formation from an empty field.

  • Center, QB, X, Y and Z aligned by default
  • Pre-snap motion that runs before the snap
  • Handoffs, laterals and drawn screens
  • Wristbands and a sideline Game Mode

Free to start · No account required

Trips Right — Y Motion Smash
5v5 Flag
CQBXYZ

Six 5v5 concepts, drawn in the editor

Live diagrams from the same engine the designer uses. Every one of these is about two minutes of drawing.

Trips Right — Smash
5v5 Flag
CQBXYZ

Corner over hitch on the same side; the Z's depth is what makes the pick honest.

Y Motion — Ghost Sit
5v5 Flag
CQBXYZ

Motion resets the strength; the Y sits in the vacated flat against zone.

QB Sweep off the Handoff
5v5 Flag
CQBXYZ

A real exchange: the two players have to meet before the ball changes hands.

Goal Line — Center Slip
5v5 Flag
CQBXYZ

Both outside receivers clear; the center releases late into the space they left.

Screen Right
5v5 Flag
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The Y sets in front of the catch point — drawn as a screen, not a route.

Mesh — Rub Underneath
5v5 Flag
CQBXYZ

Two crossers at the same depth; the target comes off whichever defender trails.

Formation

Five players, and every one of them matters

Move the center's split, put the Y in the slot, stack the X behind the Z — the whole alignment is draggable, and the play saves the way you set it.

Rename any player to your own terminology. If your team calls the third receiver "H", the diagram says H.

Trips Right — Smash
5v5 Flag
CQBXYZ

Corner over hitch on the same side; the Z's depth is what makes the pick honest.

Motion & exchanges

Motion that arrives on time, handoffs that actually happen

Motion is drawn separately and runs before the snap during playback, so you can see whether your Y gets across in time. Handoffs are physical: the two players have to be within reach at the exchange point, and a lateral can't travel forward. Press play and the whole thing runs on one clock.

Alignment
0.0s
CQBXYZ
Mid-route
1.1s
CQBXYZPlaying

Wristbands

Twenty-four 5v5 calls on one band

Five-player diagrams are the cleanest thing you can print at wristband size. Number your plays, fill the front and two inside panels, and call by number all game.

Youth football player checking a play wristband on his forearm

Football Playbook

Organize

Your install, your order

Keep a base playbook, a red zone playbook and a blitz-beater set. Tag plays by down, field position and intent so the right calls surface, and archive last season's install without deleting it.

My Playbook
12 plays
My PlaysFavoritesPlaybooks
CQBXYZ

Trips Right — Smash

5v5

CQBXYZH

Mesh Concept

6v6

CQBXYZ

Goal Line Slant

5v5

CQBXYZHRB

Flood Right

7v7

Game Mode

Run the 5v5 book from your tablet

One big diagram at a time, oversized navigation, starred quick calls and a compact scoreboard — read-only, so nothing changes mid-drive.

My Playbook — Desktop
Library
CQBXYZ

Trips Right — Smash

CQBXYZH

Mesh Concept

CQBXYZ

Goal Line Slant

Editor — Tablet
CQBXYZ
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PlaySave

What 5v5 coaches lean on

Center as a receiver

Draw the center's release like any other route — the slip is still the best goal line call in 5v5.

Primary read marked

Highlight the intended target so your quarterback learns a progression.

Defense on the diagram

Add a rusher and a coverage shell to show what the concept is beating.

Mirror a play

Flip a concept to the other side instead of redrawing it.

Share with your staff

Link a single play or share the whole playbook with a team workspace.

Publish to Discover

Post a 5v5 concept and see how other coaches adapt it.

5v5 flag football playbook questions

What positions are in a 5v5 flag football play?
A center to snap it, a quarterback, and three eligible receivers — usually labeled X, Y and Z. Football Playbook opens 5v5 with exactly that alignment, and the center becomes a live receiver the moment he releases.
How many plays does a 5v5 team need?
Eight to twelve is plenty for a season: two or three base concepts, a motion variant of each, a couple of goal line calls and something that beats a rush. Depth comes from running the same picture from different alignments, not from volume.
Can I draw pre-snap motion?
Yes. Motion is drawn as its own path and runs before the snap in playback, so you can see whether your Y actually arrives before the ball moves — the mistake that kills most motion plays at this level.
Can I draw handoffs and laterals in 5v5?
Yes, and they behave like real exchanges. A handoff requires the two players to be physically close at the exchange point, and a lateral must not travel forward, so you can't accidentally draw an illegal or impossible play.
How do screens work without blocking?
Most 5v5 leagues limit contact, so screens are drawn as positioning: a player takes a path in front of the ball carrier and the assignment ends in a bar rather than an arrow. Check your league's rules on screening — the tool draws what you tell it to.
Can I set the primary read for my quarterback?
Yes. Mark the target on a concept and it's highlighted on the diagram, so your quarterback is learning a progression rather than memorizing pictures.
Can I print 5v5 plays on wristbands?
Yes. Drop plays into numbered slots and print a booklet of up to 24 calls across three panels. Five-player diagrams stay very readable at wristband size.
Is there a way to run my 5v5 playbook during a game?
Game Mode shows one playbook at a time on a tablet in read-only form: big diagram, big next and previous buttons, your starred quick calls and a scoreboard.

Open the 5v5 designer

Center, quarterback and three receivers are already on the field. Draw your first concept now.